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Terminator CCG

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Resistance 50 card starter deck:
  1. Sgt. Kyle Reese (3 - 3)
    Human ° Resistance ° Brave ° Marksman ° Veteran
    132nd Eagle Watch
  2. Pawn III (3 - 2)
    Human ° Resistance ° Hacker ° Lucky ° Scout
    Covert Ops
  3. Cpl. Rensey (2 - 4)
    Human ° Resistance ° Lucky ° Marksman ° Medic
    Iron Guard
  4. Bullet-Proof Vest
    Weaponry ° Body Armor
  5. Bullet-Proof Vest
    Weaponry ° Body Armor
  6. Manstopper Rounds
    Weaponry ° Ammo
  7. Hollow-Points Rounds
    Weaponry ° Amoo
  8. Remington 870
    Weaponry ° Long-Ranged ° Shotgun
  9. .357 Magnum
    Weaponry ° Short-Ranged ° Small Arms
  10. .357 Magnum
    Weaponry ° Short-Ranged
  11. Investigative Reporter (1 -  2 - 2)
    Past ° Alleyway Or Dark Alley ° Human ° Brave
  12. Investigative Reporter (1 -  2 - 2)
    Past ° Alleyway Or Dark Alley ° Human ° Brave
  13. Investigative Reporter (1 -  2 - 2)
    Past ° Alleyway Or Dark Alley ° Human ° Brave
  14. Police Officer (2 - 3 - 1)
    Past ° Main Street ° Human ° Marksman ° Police
  15. Police Officer (2 - 3 - 1)
    Past ° Main Street ° Human ° Marksman ° Police
  16. Police Officer (2 - 3 - 1)
    Past ° Main Street ° Human ° Marksman ° Police
  17. Garbage Man (2 - 2 - 1)
    Dumpster ° Human
  18. Sarah J. Connor (2 - 2 - 5)
    Past ° Tech Noir ° Human
  19. Move It
  20. Targeting System Failure
  21. Distractions
  22. Shattered Hope (1@)
  23. Shattered Hope (1@)
  24. Anticipation
  25. Anticipation
  26. Exertion
  27. Human Intuition
  28. Heated Fighting
  29. Glass Shards
  30. Caught Off-Guard
  31. Caught Off-Guard
  32. Caught Off-Guard
  33. Run!
  34. Stay Frosty
  35. Stay Frosty
  36. Field Dressing
  37. Riuned Flesh
  38. Mistaken Identity
  39. Target Acquired
  40. Phone Book - Past
  41. Suburban Street - Exterior ° Past ° Civilian ° Open
  42. Suburban House - Exterior ° Past ° Civilian ° Cover
  43. Kitchen - Interior ° Past ° Cover
  44. Tiki Motel - Exterior ° Past ° Civilian ° Open
  45. Dumpster - Exterior ° Past/Future ° Cover
  46. Main Street - Exterior ° Past ° Civilian ° Open
  47. Alleyway - Exterior ° Past/Future ° Cover
  48. Tech Noir - Exterior ° Past ° Civilian ° Confined ° Cover
  49. Police Station - Exterior ° Past ° Civilian ° Equipment ° Secure ° Weaponry
  50. Pawn Shop - Exterior ° Past ° Cover ° Equipment ° Weaponry

Skynet 50 cards starter deck

  1. Infiltrator (4 - 7 - 3 - 6)
    Terminator ° Skynet ° Infiltrator ° Lethal
  2. Skills Upgrade: Marksman (2)
    Future ° Skynet Item ° Implant
  3. Reconstructive Nanites (2)
    Future - Skynet Item ° Implant
  4. Investigative Reporter (1 -  2 - 2)
    Past ° Alleyway Or Dark Alley ° Human ° Brave
  5. Investigative Reporter (1 -  2 - 2)
    Past ° Alleyway Or Dark Alley ° Human ° Brave
  6. Investigative Reporter (1 -  2 - 2)
    Past ° Alleyway Or Dark Alley ° Human ° Brave
  7. Street Punk (2 - 3 - 1)
    City Park ° Human ° Coward ° Lethal
  8. Street Punk (2 - 3 - 1)
    City Park ° Human ° Coward ° Lethal
  9. Street Punk (2 - 3 - 1)
    City Park ° Human ° Coward ° Lethal
  10. Matt McCallister (2 - 4 - 1)
    Past ° Suburban Street ° Human Brave
  11. Sarah J. Connor (3 - 2 - 5)
    Past ° Tech Noir ° Human
  12. Switchblade
    Weaponry ° Close Combat
  13. LS-81 Laser Sight
    Weaponry ° Attachment
  14. LS-81 Laser Sight
    Weaponry ° Attachment
  15. .45 Long-Slide
    Weaponry ° Short-Ranged ° Small Arms
  16. .45 Long-Slide
    Weaponry ° Short-Ranged ° Small Arms
  17. Sunglasses
    Equipment
  18. Anticipation
  19. Out Dancing
  20. Desperation
  21. Up Close And Personal
  22. Battlefield Repairs
  23. Battlefield Repairs
  24. Your Clothes...
  25. Twist Of Fate
  26. Nightmares
  27. Nightmares
  28. Misfire
  29. Battle Fatigue
  30. Discipline
  31. Discipline
  32. Discipline
  33. Better You Than Me
  34. Target Acquired
  35. Ineffective Weaponry - Skynet Player
  36. Inhuman Resilience
  37. Inhuman Resilience
  38. Hide
  39. Mistaken Identity
  40. Phone Book
  41. Isolated Side Street - Exterior ° Past/Future ° Open
  42. Suburban Street - Exterior ° Past ° Civilian ° Open
  43. Sewer - Interior ° Past/Future ° Confined ° Dark
  44. Dark Alley - Exterior ° Past/Future ° Cover Dark
  45. City Park - Exterior ° Past ° Civilian ° Open
  46. Apartment Complex - Exterior ° Past ° Civilian
  47. Main Street - Exterior ° Past ° Civilian ° Open
  48. Tech Noir - Exterior ° Past ° Civilian ° Confined ° Cover
  49. Police Station - Exterior ° Past ° Civilian ° Equipment ° Secure ° Weaponry
  50. Alamo Sport Shop - Exterior ° Past ° Equipment ° Military Arms ° Weaponry

  1. Cpl. Greene (3 - 3)
    Human ° Resistance ° Brave ° Demolitions ° Marksman ° Scout
    132nd Eagle Watch
  2. Cpl. LeBreton (2 - 4)
    Human ° Resistance ° Brave ° Demoiltions ° Veteran
    Delta Company
  3. Cpl. Pierce (3 - 4)
    Human ° Resistance ° Lethal ° Tactics
    Canine Support
  4. Cpl. Rensey (2 - 4)
    Human ° Resistance ° Lucky ° Marksman ° Medic
    Iron Guard
  5. GSgt. Valdez (3 - 3)
    Human ° Resistance ° Brave ° Demolitions ° Marksman
    Delta Company
     
  6. Knight IV (4 - 3)
    Human ° Resistance ° Hacker ° Marksman ° Scout
    Covert Ops
  7. LCpl. Devin (3 - 3)
    Human ° Resistance ° Hacker ° Marksman ° Scout ° Sniper
    Black Shield Unit
  8. Lt. Ryan (2 - 4)
    Human ° Resistance ° Brave ° Leader ° Marksman ° Tactics ° Veteran
    Iron Guard
  9. Maj. Villalobos (3 - 4)
    Human ° Resistance ° Brave ° Leader ° Lethal ° Lucky ° Veteran
    Canine Support
  10. Maj. Wiggs (2 - 4)
    Human ° Resistance ° Leader ° Scout ° Tactics ° Veteran
    Black Shield Unit
  11. Pawn III (3 - 2)
    Human ° Resistance ° Hacker ° Lucky ° Scout
    Covert Ops
  12. Pvt. Baker (3 - 3)
    Human ° Resistance ° Brave ° Demolitions ° Lethal ° Mechanic
    Delta Company
  13. Pvt. Furious (3 - 4)
    Human ° Resistance ° Demolitions ° Veteran
    Delta Company
  14. Pvt. Garcia (2 - 4)
    Human ° Resistance ° Marksman ° Medic
    Canine Support
  15. Pvt. Garstin (2 - 4)
    Human ° Resistance ° Brave ° Medic ° Mechanic
    Iron Guard
  16. Pvt. Grey (3 - 3)
    Human ° Resistance ° Demolitions ° Marksman ° Scout ° Sniper
    Black Shield Unit
  17. Resistance Private (2 - 3)
    Human ° Resistance ° Marksman
  18. Rook II (4 - 2)
    Human ° Resistance ° Hacker ° Lucky ° Scout
    Covert Ops
  19. Sgt. Hannum (2 - 4)
    Human ° Resistance ° Brave ° Lethal ° Tactics ° Veteran
    Iron Guard
  20. Sgt. Kyle Reese (3 - 3)
    Human ° Resistance ° Brave ° Marksman ° Veteran
    132nd Eagle Watch
  21. Sgt. Kyle Reese (3 - 4)
  22. Sgt. Maj. Jensen (3 - 3)
    Human ° Resistance ° Marksman ° Sniper ° Veteran
    Black Shield Unit
    *************************************************************************
  23. .357 Magnum
    Weaponry ° Short-Ranged ° Small Arms
  24. .44 Automag
    Weaponry ° Short-Ranged ° Small Arms
  25. .45 Long-Slide
    Weaponry ° Short-Ranged ° Small Arms
  26. .50 cal Barrett M-82A1
    Military Arms ° Long-Ranged ° Rifle
  27. .50 Desert Eagle
    Weaponry ° Short-Ranged ° Small Arms
  28. 12-Gauge Auto-Loader
    Weaponry ° Long-Ranged ° Shotgun
  29. AR-18 Assault Rifle
    Military Arms ° Long-Ranged ° Rifle
  30. Armor-Piercing Rounds
    Weaponry ° Ammo
  31. Bullet-Proof Vest
    Weaponry ° Body Armor
  32. Compostie Body Armor
    Military Arms ° Body Armor
  33. Electromagnetic Rounds
    Future ° Military Arms ° Ammo
  34. First Aid Kit
    Equipment
  35. Flashlight
    Equipment
  36. Hollow-Point Rounds
    Weaponry ° Ammo
  37. Kevlar Body Armor
    Weaponry ° Body Armor
  38. LS-81 Laser Sight
    Weaponry ° Attachment
  39. M-16A1 Standard Issue
    Military Arms ° Long-Ranged ° Rifle
  40. M31A - Phosphorous Grenade
    Military Arms ° Explosive ° Short-Ranged
  41. M41 - Range Finder Scope
    Military Arms ° Attachment
  42. M45 - Thermal Imaging Scope
    Military Arms ° Attachment
  43. M71 - Armored Tactical Helmet
    Military Arms ° Attachment
  44. Manstopper Rounds
    Weaponry ° Ammo
  45. MD301 Bio-Spray
    Future ° Equipment
  46. MD304 Burn Kit
    Future ° Equipment
  47. Phased Plasma Charge
    Future ° Military Arms ° Explosive ° Short-Ranged
  48. Pipe Bombs
    Equipment ° Explosive ° Short-Ranged
  49. Refractive Cloaking Armor
    Future ° Military Arms ° Body Armor
  50. Remington 870
    Weaponry ° Long-Ranged ° Shotgun
  51. Remote Tactical Uplink
    Future ° Equipment
  52. Sunglasses
    Equipment
  53. Switchblade
    Weaponry ° Close Combat
  54. Trenchcoat
    Equipment
  55. UZI 9mm
    Military Arms ° Long-Ranged ° Small Arms
    *************************************************************************
  56. Advanced Construction Drone (2 - 4 - 0 - 4)
    Drone ° Skynet ° Mechanic ° Medic ° Programmer
  57. Advanced Stealth Infiltrator (3 - 5 - 5 -13)
    Terminator ° Skynet ° Infiltrator ° Marksman ° Sniper
  58. Aerial Recon Unit (4 - 6 - 0 - 12)
    Hunter-Killer ° Sky-Net ° Flight ° Marksman
  59. Construction Drone (1 - 2 - 0 - 2)
    Drone ° Skynet ° Mechanic
  60. Heavy Combat Chassis Unit (4 - 9 - 0 - 13)
    Terminator ° Skynet ° Lethal ° Marksman
  61. Infiltrator (4 - 7 - 3 - 6)
    Terminator ° Skynet ° Infiltrator ° Lethal
  62. Light Assault Infiltrator (4 - 6 - 3 - 9)
    Terminator ° Skynet ° Infiltrator ° Lethal ° Tactics
  63. Medium Assault Infiltrator (4 - 8 - 4 - 12)
    Terminator ° Skynet ° Infiltrator ° Lethal ° Marksman
  64. Mobile Assault Unit (4 - 8 - 0 - 14)
    Terminator ° Skynet ° Lethal ° Marksman
  65. Recon Infiltrator (3 - 5 - 3 - 8)
    Terminator ° Skynet ° Infiltrator ° Scout ° Tactics
  66. Servo-Admin Drone (2 - 4 - 0 - 7)
    Drone ° Skynet ° Mechanic ° Programmer ° Tactics
  67. Tactical Command Unit (4 - 9 - 0 -14)
    Terminator ° Skynet ° Lethal ° Marksman ° Tactics ° Veteran
  68. Tactical Infiltrator (4 - 7 - 3 - 10)
    Terminator ° Skynet ° Infiltrator ° Marine ° Marksman ° Tactics
  69. Urban Ground Assault Unit (2 - 9 - 0 - 15)
    Hunter-Killer ° Skynet ° Marksman
    *************************************************************************
  70. 20-Watt Phased Plasme Rifle (2)
    Future ° Skynet Item ° Long-Ranged ° Plasma Rifle
  71. 40-Watt Phased Plasma Rifle (5)
    Future ° Skynet Item ° Long-Ranged ° Plasma Rifle
  72. Arm-Mounted Gatling Gun (5)
    Future ° Skynet Item ° Implant ° Long-Ranged ° Rifle
  73. Augmented Musculature (4)
    Future ° Skynet Item ° Implant
  74. Detachable Surveillance Module (1)
    Future ° Skynet Item ° Implant
  75. Holographic Array (7)
    Future ° Skynet Item ° Implant
  76. Hypersonic Emitter (2)
    Future ° Skynet Item ° Implant
  77. Iridium Power Cell (3)
    Future ° Skynet Item ° Implant
  78. Munitions Hold (2)
    Future ° Skynet Item
  79. Ocular Implant: Infrared Optics (3)
    Future ° Skynet ° Implant
  80. Ocular Implant: Retinal Laser
  81. Ocular Implant: Targeting Matrix (3)
    Future ° Skynet Item ° Implant
  82. Plasma Damping Field (4)
    Future ° Skynet Item ° Implant
  83. Reconstructive Nanites (2)
    Future ° Skynet Item ° Implant
  84. Retractable Claws (2)
    Future ° Skynet Item ° Close Combat ° Implant
  85. Skills Upgrade: Basic Training (3)
    Future ° Skynet Item ° Implant
  86. Skills Upgrade: Marksman (2)
    Future ° Skynet Item ° Implant
  87. Skills Upgrade: Medical Training (2)
    Future ° Skynet Item ° Implant
  88. Skills Upgrade: Tactical Database (4)
    Future ° Skynet Item ° Implant
  89. Skills Upgrade: Veteran (2)
    Future ° Skynet Item ° Implant
  90. Subdermal Armor: Level 1 (2)
    Future ° Skynet Item ° Implant
  91. Toxin Coated Spikes (3)
    Future ° Skynet Item ° Attachment ° Implant
    *************************************************************************
  92. Bartender
  93. Det. Lt. Ed Traxler (2 - 3 - 0)
    Past ° Interrogation Room ° Human ° Marksman ° Police ° Veteran
  94. Det. Sgt. Hal Vukovich (2 - 3 - 0)
    Past ° Police Station ° Human ° Brave ° Marksman ° Police
  95. Dr. Peter Silberman (2 - 2 - 1)
    Past ° Police Station ° Human ° Medic
  96. Garbage Man
  97. Ginger Ventura (3 - 2 - 1)
    Past ° Apartment Complex ° Human
  98. Gramps (2 - 2 - 1)
    Future ° City Ruins ° Human ° Resistance ° Veteran
    132nd Eagle Watch
  99. Guard Dogs
  100. Investigative Reporter
  101. Matt McCallister
  102. Orphan
  103. Packrat
  104. Perimeter Patrol Dogs
  105. Police Officer
  106. Pvt. Gentii (2 - 3 - 0)
    Future ° Rubble Hills ° Human ° Resistance ° Brave ° Hacker ° Unlucky
  107. Sarah J. Connor (3 - 2 - 5)
    Past ° Tech Noir ° Human
  108. Sarah J. Connor (3 - 2 - 2)
    Past ° Tech Noir ° Human ° Brave ° Lucky
  109. Sarah Louise Connor, Mother O Two (2 - 2 - 0)
    Past ° Suburban House ° Human
  110. Sarge ° (3 - 3 - 0)
    Future ° Barren Wasteland ° Animal ° Brave ° Lethal
  111. Street Punk
  112. Stronghold Mechanic
  113. S.W.A.T. Tactical Officer (3 - 3 - 1)
    Past ° Resistance Player ° Human ° Brave ° Marine ° Marksman ° Tactics
    *************************************************************************
  114. Daybreak
  115. Esprit De Corps
  116. Extreme Sanction
  117. Gruesome Transport
  118. Nightfall
  119. Protection
  120. Reinforcements
  121. Running Battle
  122. Urgency
    *************************************************************************
  123. Compromised Stronghold
  124. Counterintelligence
  125. Destiny's Child
  126. Disrupt Command & Control 
  127. Forward Offensive
  128. Genocide
  129. Leading By Example
  130. Maximum Production
  131. Preach The Future
  132. Prime Directive
  133. Reconaissance
  134. Recycling Operation
  135. Salvage Operation
  136. Spread The Word
  137. Storm The Wires
  138. Successful Infiltration
  139. Tactical Analysis
  140. Time Lab Discovered
  141. Trench Warfare
  142. Victory Through Attrition
    **************************************************************************
  143. Alamo Sport Shop
  144. Alleyway
  145. Apartment Complex
  146. Automated Armory
  147. Automated Assembly Line
  148. Barren Wasteland
  149. Big Jeff's Family Restaurant
  150. Bonefields - Exterior ° Future ° Open
  151. City Park
  152. City Ruins
  153. City Street
  154. Clean Room - Interior ° Future ° Computers ° Factory ° Hi-Tech ° Skynet Item
  155. Construction Site - Exterior ° Past/Open ° Equipment ° Open
  156. Dark Alley
  157. Drone Reconditioning Facility
  158. Dumpster
  159. Firebase -Delta-
  160. Flight Control Facilty - Exterior ° Future ° Computers ° Hi-Tech
  161. Infiltrator Assembly Plant - Interior ° Future ° Factory ° Hi-Tech ° Skynet Item
  162. Interrogation Room - Interior ° Past ° Confined ° Secure
  163. Isolated Side Street
  164. Kitchen
  165. Living Room - Interior ° Past ° Civilian ° Confined
  166. Locked Storeroom - Interior ° Past/Future ° Military Arms ° Weaponry ° Secure
  167. Main Street
  168. Observatory
  169. Orbit Control Center
  170. Parking Lot
  171. Pawn Shop
  172. Police Station
  173. Processor Bank
  174. Research & Development Facility
  175. Retroviral Engineering - Exterior ° Future ° Cover ° Computers ° Hi-Tech
  176. Rubble Hills
  177. Ruined Street
  178. Sewage Tunnel Entrance
  179. Sewer
  180. Staff Lunchroom
  181. Steel Mill
  182. Suburban House
  183. Suburban Street
  184. Surplus Depot - Exterior ° Future ° Confined ° Equipment ° Military Arms ° Weaponry
  185. Tech Noir
  186. The Pass - Exterior ° Future ° Cover ° Open
  187. Tiki Motel
  188. Time Displacement Laboratory
  189. Trash Warrens
  190. Underground Archives - Interior ° Future ° Cover ° Secure
  191. Unit Construction Zone - Exterior ° Future ° Cover ° Factory ° Hi-Tech
  192. Vantage Point - Exterior ° Future ° Confined ° Cover
  193. Wetware Processing Facility
    *************************************************************************
  194. 400 Rounds And Counting
  195. A Learning Computer (2@) - Skynet Player
  196. A New Beginning - Past
  197. Adaptive Programming - Skynet Player
  198. Advanced Scouting
  199. Ambidextrous
  200. Ammo Cache
  201. Anticipation
  202. Barred Door - Barrier
  203. Battle Fatigue
  204. Battlefield Repairs
  205. Battlefield Shadows
  206. Better You Than Me
  207. Blending In (1@)
  208. Blood Spatter
  209. Blown Power Grid
  210. Braced For Impact
  211. Castling (3@)
  212. Caught Off-Guard
  213. Chain Link Fence
  214. Collapsed Ceiling
  215. Combat Roll
  216. Concealed Weapon (1@)
  217. Concentration (2@) - Resistance Player
  218. Conquer - Future ° Skynet Player
  219. Coordinated Fire
  220. Cover Charge
  221. Critical Systems Failure
  222. Crowd Cover
  223. Data Stream - Skynet Player
  224. Deadly Force
  225. Defective Ammunition
  226. Deny Fate
  227. Dermal Ablative Armor
  228. Desperation
  229. Detailed Analysis - Future ° Skynet Player
  230. Discipline
  231. Distractions
  232. Divine Intervention
  233. Echelon Formation - Formation
  234. Entropy
  235. Escape Plans
  236. Evasive Maneuvers - Skynet Player
  237. Excessive Force (1@)
  238. Exertion
  239. Extended Magazine
  240. Extended Range
  241. Extreme Prejudice (+@)
  242. False Sense Of Security (2@)
  243. Fearless (1@)
  244. Field Dressing
  245. Field Repairs (3@)
  246. For A Price (1@) - Future ° Resistance Player
  247. Glancing Blow
  248. Glass Shards
  249. Glitch In The System (1@)
  250. Heated Fighting
  251. Heroic Sacrifice - Resistance Player
  252. Hesitation (2@)
  253. Hidden Weapon Stash
  254. Hide
  255. Hint Of Things To Come (1@)
  256. Human Error
  257. Human Intuition
  258. Inconsequential - Resistance Player
  259. Industrial Sabotage
  260. Ineffective Weaponry - Skynet Player
  261. Inhuman Resilience - Skynet Player
  262. Inspiration
  263. Intuitive Reflexes - Resistance Player
  264. Kill Shot (1@)
  265. Laser Defense Grid - Future - Barrier
  266. Late-Breaking Story
  267. Lethal Timing
  268. Limited Resources
  269. Makeshift Barricade - Barrier
  270. Manhole
  271. Misfire
  272. Mission Debriefing
  273. Mistaken Identity
  274. Move It
  275. Multiple Target Acquisition - Skynet Player
  276. Murphy's Law
  277. Nightmares
  278. Oath Of Allegiance: 132nd Eagle Watch - Resistance Player
  279. Oath Of Allegiance: Black Shield Unit - Resistance Player
  280. Oath Of Allegiance: Covert Ops - Resistance Player
  281. Oath Of Allegiance: Delta Company - Resistance Player
  282. Obliteration
  283. Obstruction
  284. On Your Feet, Soldier (2@)
  285. Out Dancing
  286. Out Of Stock
  287. Outclassed (2@) - Past
  288. Overproduction - Future ° Skynet Player
  289. Perfect Disguise - Skynet Player
  290. Phone Book - Past
  291. Plamsa Overload
  292. Point Blank
  293. Power Spike (1@)
  294. Predicted Outcome (2@) - Skynet Player
  295. Primal Fear (1@) - Skynet Player
  296. Priorities Rescinded
  297. Puppet Strings
  298. Quick Deployment - Future ° Skynet Player
  299. Raging Inferno
  300. Rational Explanation
  301. Raze
  302. Reinforced Hardpoint - Future ° Barrier
  303. Reinforced Structure - Barrier
  304. Relentless - Skynet Player
  305. Reload
  306. Rewriting History
  307. Rerouting Emergency Power (+@)
  308. Right Off The Assembly Line - Future ° Skynet Player
  309. Rubber Skin
  310. Ruined Flesh
  311. Run!
  312. Safehouse
  313. Savagery
  314. Scatter (1@)
  315. Schematic Download
  316. Scouting Mission (1@)
  317. Search Pattern
  318. Sentinel - Future ° Skynet Player
  319. Shattered Hope (1@)
  320. Shifting Sands
  321. Sixth Sense
  322. Slagged Gear
  323. Staggered Formation - Formation
  324. Stay Frosty
  325. Storage Cell
  326. Suicidal Tendencies
  327. Tactical Error
  328. Tactical Formation - Formation
  329. Target Acquired
  330. Targeting System Failure
  331. Technical Malfunction (1@) - Future
  332. There's A Storm Coming...
  333. Twist Of Fate
  334. Unit Deployment
  335. Unpredictability (1@)
  336. Up Close And Personal
  337. Vicious Attack 
  338. Viral Contamination
  339. Walking In Shadows
  340. Wanted
  341. Well Rested - Resistance Player
  342. What Will It Be?
  343. What's The Date?
  344. When Animals Attack
  345. When In Doubt
  346. Your Clothes